subsequence.constants.instruments.gm_drums¶
General MIDI Level 1 drum note map.
Standard MIDI percussion assignments for channel 10 (0-indexed channel 9). These note numbers are supported by virtually all GM-compatible instruments, drum machines, and DAWs.
Two ways to use this module:
As a drum_note_map - pass
GM_DRUM_MAPto thedrum_note_mapparameter of@composition.pattern()and use human-readable names like"kick","snare", or the numbered"kick_1"in your pattern builder calls:import subsequence.constants.instruments.gm_drums @composition.pattern(channel=9, length=4, drum_note_map=subsequence.constants.instruments.gm_drums.GM_DRUM_MAP) def drums (p): p.hit_steps("kick", [0, 4, 8, 12], velocity=127)
As constants - reference note numbers directly:
import subsequence.constants.instruments.gm_drums @composition.pattern(channel=9, length=4) def drums (p): p.hit_steps(subsequence.constants.instruments.gm_drums.KICK, [0, 4, 8, 12], velocity=127)
This map is the canonical GM percussion key map plus the unnumbered
“primary” aliases ("kick" / "snare" / "crash" / "ride" → the
_1 variant), so a pattern can use either "kick" or "kick_1". The
pure, one-name-per-note spec map is always available upstream as
pymididefs.drums.GM_DRUM_MAP.
Canonical source: pymididefs.